• Title: Crucible of Defense II
  • Time Frame:    Far Future 
  • Genre:    d20 Grab bag 
    • DragonStar
    • Judge Dredd
    • d20 Modern
    • Dungeons and Dragons
    • Fading Suns
    • Darwin's World
    • Star Wars
    • Call of Cthulhu
    • Sovereign Stone
    • SpellJammer
    • Omega World
    • Traveller
  • Progress Level: DragonStar (Sci-Fantasy)
  • Life:    We Are Not Alone! -- Mutants, Cybernetics, Androids, Robots, Psionics, Dragons, Soul Mechs, and Jedi 
  • Setting:    At the Edge of the DragonStar Galaxy much closer to the unknwon
  • Plot:    Just where the heck are we going?
  • Goal:    To find out what menace is worrying the ISPD?
    • What is happening on G'banrak's planet?
    • Why does G'Banrak still seem important?
    • What is the ISPD agenda here?
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Now available in Audio form

We are continuing our campaign with DragonStar as the focus, but we will be allowing characters from most any d20 RPG including DragonStar, Fading Suns, Darwin's World, Star Wars, Omega World (Gamma World), Traveller, Judge Dredd and any other Sci-Fi related adventure RPG.   We have been working on how to layout the entire cluster of galaxies and we too have come up with a Star*Drive, Fading Suns, Star Wars and DragonsStar and Traveller galactic zones.

We will also be introducing all elements of SpellJammer and even Dark Sun World after a bit of conversion to d20 rules.  We have the D&D supplement on conversions and it is quite straight forward so lookout for SpellJammer and Dark Sun World conversions coming to a website near you.  If we can't find 'em, we'll convert 'em.

We can't disclose much at this time, but the campaign will take the heroic characters through a bit of an intro to the humanioid/dragon domain tech/magic world then toss them into a most interesting yet disturbing world of non-humanoid forms who come from a far away galaxy.  They have been with us all along, but the heroes will venture to the first humanoid world mysteriously under attack by these entities.  The entities will range from something similar to Beholders, Shambling Mounds, Gibbering Mouthers, Ocre Jelly and the like (look for Cthulhu favorites).... imagine millions of years of Green Slime evolution.  The characters will be praying to get out... along the way they will encounter survivors on this torn world they have come to rescue. Some survivors will be happy to see the heroes, others won't be so happy.

Using DragonStar and Fading Suns and other d20 RPGs in one campaign opens up new and different levels of Magic. DragonStar goes on the D&D3 precept of having Arcane and Divine Magic and even Psionics.  Fading Suns treats these as skills for Psi and Theurgy - similar effects but different reasons. Darwin's world has mutations too. Lastly, Star Wars has the Force, and we can add Wild Magic too. These power implementations will play an important role in the systems the heroes will visit.

Character Background Profiles

Name: Zoltan
Home Community
Zoltan's life on the frontier is Spartan and dangerous, but it encourages self-sufficiency. Most homesteads include only one or two families.
Climate
Zoltan's home included swamps, moors, and other low, wet areas. Zoltan grew up with cold winters, but warm summers. Zoltan learned basic wilderness survival skills.
 
Education
Zoltan learned farming and animal husbandry techniques. Zoltan spent time seeking animal skins or meat in the wilderness. 

Events
Flood, famine, plague, or another calamity struck when Zoltan was a child. Zoltan aided in the defense of the community against raiders or a marauding monster. Attacks from organized raiders menace Zoltan's home community over a substantial period of time. 
 
Family
Zoltan's family’s ancestors of note are unknown or forgotten. Information about them could be
revealed in a future adventure, however. Combat is a regular part of the lives of Zoltan's family. Most adult members are veterans of some combat, and martial weapons and training are commonplace. Sometimes Zoltan's family had to beg for food and shelter. They own no property and income barely covers basic needs. Zoltan's family holds to the letter of contracts and agreements. Zoltan's family has no specific political
stance. The male members control Zoltan's family. Zoltan's family’s ethical reputation matches their private ethics. Zoltan's family has a historical conflict with followers of a particular deity (player decides which) assumed to be disreputable. Zoltan's family is treated in general with contempt, but occasionally a family member has demonstrated positive qualities and earned respect. Zoltan's family are like most laborers and
servants. One or more local monsters view Zoltan as a threat, perhaps as a result of some minor encounter. Zoltan has 1d10 living relatives.  Zoltan's significant friend is dead or missing. Zoltan remember his grandparents, but they have passed away. A top-notch instructor taught Zoltan more advanced military, religious, or arcane techniques. Both of Zoltan's parents are deceased, and the player chooses how the parents passed away. Zoltan has a fraternal twin, identical twin, or two triplet siblings.
 
Player: JC

Name: Milo Fasthand

Environment
Around 450 halflings live in the shire where Milo Fasthand grew up. Milo Fasthand's feels comfortable with shipboard life and any island small enough that the dominant terrain feature is the sea that surrounds it. Milo Fasthand grew up with cold winters, but warm summers.

Family
Both of Milo Fasthand's parents are alive and healthy. Milo Fasthand has 3 older siblings and 3 younger siblings. Three of Milo's grandparents are living (his mother's mother died of an illness a few years back). Milo Fasthand has 2d12 living relatives.

Milo Fasthand's family is poor. Although they have never had to beg for food and shelter, they own little property other than their gunsmith shop and their income barely covers basic needs. Milo Fasthand's family holds to the letter of contracts and agreements. Milo Fasthand's family supports the current political structure and rulers. The male members control Milo Fasthand's family. Milo Fasthand's family’s ethical reputation matches their private ethics. Milo Fasthand's family has worshiped a patron deity (Yondalla) for years, but may not observe religious commitments consistently. In general, Milo Fasthand's family is upstanding, but one or more members of family are known to be disreputable. Milo Fasthand's father is an expert gunsmith (and the best marksman in the shire).

Milo Fasthand's great-grandfather was an artisan of unmatched skill who left a legacy of excellence that is still used as a standard gauge of quality. Milo Fasthand's family frequently use and improve their shooting skills and could be prepared for combat with a few days of last-minute preparation.

Education
Milo Fasthand learned basic wilderness survival skills. Milo Fasthand learned a craft -- gun-smithing. A top-notch instructor, Milo's father, taught Milo Fasthand more advanced small firearms techniques.

Major Events
Milo Fasthand took a two-way trip with his oldest brother on a new caravan route to a trade fair in the capital of his homeworld to learn about trade, caravans, firearms, and the world.

Milo Fasthand edged someone out in some affair of the heart, and they hold a grudge. Unfortunately, Milo is now leaving town and in his absence his rival may succeed in winning the favor of their common desire. Or will she wait for Milo to return?

Friends
Milo Fasthand doesn’t make friends easily, but Milo Fasthand is a good friend to those he has. Milo Fasthand has a few close friends.

Player: Mike

Name:  Syd Runwin

Environment:
Syd grew up on a small, urbanized natural satellite around the planet Laithe. He lived with his uncle who he was also apprenticed under. Between the two of them, they ran a small Spell Book and Scroll shop that had been granted them by their family. Syd is very comfortable traveling, as he often did between the satellite and the home world. As he spent most of his time in one climate controlled area or another, he doesn’t care much for natural weather.

Family:
Syd’s parents are currently alive and well. He has a brother, as well as several bastard siblings by his father. In addition to these, he has a number of other familial connections throughout House Runwin.

The Runwin family is a powerful family on the planet of Laithe. For generations House Runwin has possessed considerable Sorceress power. With that power came powerful political positions and sway over large areas of the world. Unfortunately, it seems that House Runwin’s luck has run out. Recent generations have produced no Sorcerers and the remaining ones are beginning to die out. Syd was expected to be the next Sorcerer Supreme of House Runwin as he showed a very powerful spark. When he was born, however, his family realized that although he had a powerful ability in magic, he would never draw upon the Sorceress arts.

A little known fact about House Runwin (in fact, known only to the Elders of the House) is that the Sorceress ability the House has been ‘blessed’ with for the past several generations is not, in fact, happenstance. Many, many years ago, Syd’s ancestor, Cile Runwin struck a pact with a daemon most foul. In return for some price unknown to this day, the daemon provided Cile with extraordinary magical abilities. Apparently these abilities continued on in his bloodline, because since then, most Runwins have shown some signs of the Power.

Education:
Syd was shuttled to the satellite Kitiin V in shame shortly after his birth. The knowledge of what he was proved too much for his parents to bear. Instead Syd was raised by his uncle, Lanir, who was likewise an almost Sorcerer. From Lanir, Syd not only learned much of the mystical arts, but he also learned Electronics, and Programming, in order to work at the small Spell Book and Scroll shop his uncle owned.

Major Events:
When Syd turned 19, he entered a small tournament on the home world that involved a mage competition. When he reached the final round, his opponent, Tyros Reffa, proved to be much stronger than him, and when Syd caught a Lightning Bolt in the face, he nearly died.

More recently, Syd returned from a visit to his place of birth to attend the wedding of his brother. Upon entering his shop, he found it ransacked and his uncle missing. Several days later found Syd preparing to leave world in order to track his uncle down, armed with his magic and the few things he could scrounge up from the shop. "I wonder why uncle kept a laser pistol in his dresser?" Syd mused as he boarded his flight …

Friends:
Syd doesn’t have too many friends, except perhaps his uncle. There are a few regulars in the store that Syd would occasionally meet outside for a drink, or perhaps a friendly spell duel, but they were all acquaintances at best.

Enemies:
Syd doesn’t possess knowledge of any enemies he currently has, nor does he know why anyone would want to hurt him. Even so, he has long suspected that Tyros Reffa meant to kill him in the tournament several years ago, and recent events have only reinforced his suspicions.

Player: David

Name: Orendil

Climate
Whether it’s a tangled jungle or sparser pines, trees are the dominant feature of the landscape, that makes Orendil feel at home. Orendil welcomes the cold all year long, although where he comes from seasons are still discernible. The length of day and night changes greatly from season to season.

Education
Orendil learned basic wilderness survival skills. Orendil has advanced studies in a formal church setting. Includes training as an acolyte or special functionary for religious practice. Orendil studied biology and geology.

Events
Orendil had an earthshaking brush with greatness, such as meeting a king or being contacted directly by a god. Orendil found a unique aptitude or talent such as extremely keen vision or a knack for ventriloquism. Orendil's home community is faced with a new faith recently created, a schism tears an existing faith apart, or a prophecy is announced.

Family
Sometimes Orendil's family had to beg for food and shelter. They own no property and income barely covers basic needs. The female members control Orendil's family. Orendil's family maintains a low level of readiness including a few weapons and an occasional discussion of how to defend against raiders or low-level monsters. Orendil's family is known for involvement in the community and acting to help others. Orendil's family’s ethical reputation matches their private ethics. Orendil's family has no specific political stance. Orendil's family is deeply committed to a patron deity (you choose which one). Orendil's family is known as stalwart companions. Orendil's family are like most laborers and servants. Orendil's family has no ancestors of note.

Relationships
Both of Orendil's parents are alive and healthy. Orendil is an only child Orendil's father’s parents are deceased. Orendil has other relatives out there somewhere, but doesn’t know who or how many. Orendil doesn’t make friends easily, but Orendil is a good friend to those he has. Orendil has a few close friends. A particularly good instructor taught Orendil the basic skills (choose alive or dead, note NPC details) Orendil has no known enemies, yet.

I was born into a poor elven family in a forest settlement in the northern regions of (insert location). I grew up amongst the evergreens and snow, learning how to hunt and trap from my father. My mother's grandparents taught me to follow the ways of (insert appropriate nature deity for setting). Although religion held little interest for me, I did my duty, learning my prayers and my parables. My parents, though respected members of the community, never achieved nor cared particularly for material wealth. It was during a foraging trip that an event occurred which brought change into my life. It was an extremely cold day, and the snow was coming down in large and numerous flakes. I was ready to turn back towards the settlement, but I saw something about 100 meters away in the snow. What it was, I didn't know, but it appeared to be glowing with a bluish-white light. As I approached, the glow diminished, but I saw what appeared to be an animal in the snow. It was a doe, and upon inspection it was clearly sick or internally injured. Killing doe was not allowed at that time of year. Not knowing how I could help, touched the doe's coat and said a quick prayer that my grandmother had taught me. As I turned to walk away, I felt warmth behind me. Turning around, the doe was gone. I confided in my grandmother the story. She insisted that I had the "Gift of (insert deity)".

Player: Ryan

Name: Alahandra Windchacer

Climate
Highlands, cliff dwellings, and any other rugged terrain makes Alahandra Windchacer feel at home. Alahandra Windchacer grew up with cold winters, but warm summers.

Education
Alahandra Windchacer learned basic wilderness survival skills. Alahandra Windchacer spent time seeking animal skins or meat in the wilderness. Alahandra Windchacer studied "defenses against the dark arts" and learned ways to fight monsters and battle the influence of black magic.

Events
Evil men came and took her from her family when she was a child. She attempted to aid in the defense of the community against the raiders but was forcibly taken prisoner and was used in one of the  bio wizard weapons. The last she saw of her village was her parents murdered in front of her. She does not know if anyone made it out alive.

Family
For some reason, Alahandra Windchacer's family's economic status was difficult to measure. Perhaps Alahandra Windchacer lived a solitary life on the frontier as a trapper or scout, living entirely off the land. The oldest members control Alahandra Windchacer's family. Alahandra Windchacer's family relies on magical protection. Alahandra Windchacer's family is known for involvement in the community and acting to help others. Alahandra Windchacer's family's ethical reputation matches their private ethics. Alahandra Windchacer's family has no specific political stance. Alahandra Windchacer's family is deeply committed to a patron deity (you choose which one). In general, Alahandra Windchacer's family is upstanding, but one or more members of family are known to be disreputable. Alahandra Windchacer's family is considered the "upper crust" of the home community. Alahandra Windchacer's family produced a wizard or sorcerer of some repute.

Relationships
Both of Alahandra Windchacer's parents are deceased, murdered at the hands of the collectors. She has an identical twin who was strangely absent the day of the attack. Alahandra Windchacer remembers her grandparents, but they have passed away. Alahandra Windchacer has few living relatives that she knows of. Alahandra Windchacer's significant friend is dead or captured. Master Willowtree taught her the basic skills of fairy magic, and a little sneaking about on the side. One or more local villains have chosen to direct their hatred toward Alahandra Windchacer, perhaps because of some minor adventure Alahandra Windchacer completed.

Player: Mandy

Name: Wang ?

Home Community
Unknown

Climate
Unknown

Education
Unknown

Events
Unknown

Family
Unknown

Picture not available

Player: Mark

Name: Jhelai Lajos 

Home Community
Unknown

Climate
Unknown

Education
Unknown

Events
Unknown

Family
Unknown

Picture not available

Player: Andrew

Jhelai is a male human Rogue Paladin. A former mobster who saw the light, Jhelai is a hostage negotiator and detective in the Royal Marshal Service paladin order.

Name: Nick Delozier

Home Community
Nick's family lived among the humans (see below).

Climate
Whether it's a tangled jungle or sparser pines, trees are the dominant feature of the landscape, that makes Nick feel at home. Nick grew up with cold winters, but warm summers.

Education
Nick showed an affinity for the arcane arts. Nick learned the skills of a healer or herbalist. Nick studied "defenses against the dark arts" and learned ways to fight monsters and battle the influence of black magic.

Events
War ruined Nick's community. Nick aided in the defense of the community
against raiders, but he and his family were forced to flee their home.

Family
Nick and his family are dependents of an officer in the military. This means little direct income, but the army provides for for Nick's needs. The male members control Nick's family. Nick's family has no consistent pattern of preparedness. Some members are very prepared for combat, but others are unprepared or unwilling to fight. Nick's family has neutral ethics or no consistent family ethical direction. Nick's family's ethical reputation matches their private ethics. Nick's family is a part of the system and supports it. Nick's family has no religious direction. Nick's family is known as stalwart companions. Nick's family is closely tied to a group that's generally well regarded by the community, the local version of the VFW. Nick's family produced a great military leader (his father Demus) who was eventually defeated.

Relationships
Both of Nick's parents are alive and healthy. Nick is an only child Nick has 6 living relatives. Nick has several friends who are companions or associates but who aren't intimately close. A top-notch instructor taught Nick more advanced arcane techniques, but the school headmaster looks on Nick with disfavor, due to his lack of manners.

Player: Keith


Campaign OpeningG'banrak the Aasimar

The characters finds themselves aboard a small Githyanki outpost, captives of a Drow ISPD Colonel and a Githyanki Commander.  The group are about to embark on an adventure to G'Banrak's home world to investigate a mysterious menace.

The group must decide if they should trust the Drow or the Githyanki Commander.  Some members don't even trust the Aasimar.


Adventure 15

The group ventures to the location of the Aphex gate.  The group goes through the gate  to G'Banrak's planet Thonia.  The heroes try to find out who or what is the menace.

 

Sitting in the Frog Town, Tavern called The Peg-Legged Manticore. Zoltan, Orendil and most of the gang are here blowing off some steam. Nick is off at the temple trying to get Jhelai resurrected. Wang just went off in a boat to show the soldiers some jellyfish-like blobs that we ran through up the river. Milo, Alahandra and one of the Drow, Amio, are hiding in the woods outside of city walls. They think we're in jail. Nyuk! Nyuk! Nyuk! Orendil has just informed Zoltan of some temporary amnesia...

What????

Now, Now, Wait a minute! You mean to tell me that you don't remember a thing from the last 2 days!?!? Orendil, have you been fooling around with that damn wild magic again? I told you not to do that, buddy.

All right; Here goes: It all started a long time ago, on a planet far, far away with these big giant words flying through the cosmos to a wonderfully fanciful soundtrack! The New Hope was here, and it was US!...

 Note: We greatly apologize. The writer who has been writing the previous blurb has been sacked and has been replaced by someone with less flair for the dramatic.

Well, you see, there seems to be a menace, menacing a G'Banrak's little menacable planet. It's a 'Phantom Menace'!...

Note: We are extremely sorry. The people responsible for the sacking the writer who was just sacked have also been sacked. We apologize for any inconvenience.

Ahem. You say that you remember being in the prison cells in the Githyanki base. Damn, I can't believe you forgot this much. Well, we got out because the Colonel made the Commander believe that she was taking us away to be executed. So we were escorted to a ship a lot like the prison transport we were on when we came to the planet. A quick little ride and we were in space and docking with the Colonel's ship. You were NOT able to get your stuff off of the planet because Antiphiphia wouldn't stop there. Didn't you leave your SoulFeeder there? And where's your big blaster?

Well, we got to the ship and she let us roam around a little. We got some breakfast and sat around and conversed for a little while. (I guess I shouldn't tell him that Elf Pudding is actually quite good! I can't wait to get some more! Yumm) We met Nick, who is one of the elves, and another damn magic user at that. Humph! Over there is Wang, who is a Chinese human monk who was raised by British dwarves. I think that makes him 'Blitish'. And finally, there is the Jhelai guy, who we didn't get to know very well. He had a cute little twin gun rig with some kind of leather trench coat. Not anymore though... Suits me just fine, because at first sight he seemed OK, but there was something not right about him.

Then we met the drow techs that were going to come with us. They were going to come in all white outfits! HAHAHAHA! We told them to change and they came back with more sensible clothes. I asked the Colonel if I could get any more weapons or explosives, and she fitted me with at least ten pounds of plastique and a masterwork Demo kit! I was totally thrilled! And I think she got a kick out of it! Hey, do you think there could be any chemistry there?

Orendil looks very angry.

Did you ever notice how cute she is?

Orendil punches Zoltan. Very Hard. Zoltan comes back to his senses.

OK! OK. Sorry about that. Then we started to get ready. We all went to the hangar and started getting into a dropship. They packed all of our gear into one crate, and I was very thankful that it didn't get lost. I'll get to that in a minute. We flew off to the planet. G'Banrak said the portal was high on a remote mountain. When we got to it, we determined that the dropship couldn't land and we would have to jump out the back. Well wouldn't you know it, one of the damn drow females manages to slide her ass off the mountain. Luckily she didn't take any of the equipment with her. I actually got a multi-scanner from her gear!

We all got our stuff, said a few words, and proceeded trekking down the small mountain path to the portal. When we got there, G'Banrak started chanting and there was this big Giant splash of water and we almost drowned! Nah, just kidding. Actually the portal just opened. Nobody wanted to go first, but then we all went through. I was about to blow the portal up but I didn't.

On the other side was a silver room with a door at one end. When we looked out, we were met with quite an interesting sight. The wind was blowing and the clouds were really pretty. They were flying by pretty quick too. The only problem was that they were BELOW us. There was a narrow walkway ahead with no railings that led to a large silver globe on talllllllll tower. There were a bunch of these globes, all connected by narrow walkways. We were going to have to walk across. Milo was afraid he was going to get blown off. When we got to the next globe, we found another portal on one side and a door on the other. This went on and on, as we were led from one globe to another. I had the dead drows gear on my back and it was damn heavy. So, I rummaged through found all the stuff that I wanted, and told everybody else to claim stuff 'cause I was leaving it.

Finally, we were met by two reps of this place. They looked like some magic using pansies, and they led us to an elevator. This took us down to the ground level and they showed us a map. It actually had arrows saying 'You are here'. I took a look up to see if there would be anyway that I could destroy these towers, being magic and all. And, nope. There were no feet. Nothing but clouds.

We then went over to a close-by town, and they brought you to a temple. They tried to get your level drain fixed, but it didnt work apparently. Then, Milo found an antique magic store and cleaned them out. Apparently they had really cheap magic stuff, but he wouldnt give any to me, that little pipsqueak! I went and found a store where I could buy an arm-mounted datapad. Oh, yeah. This is a planet full of wimps. No GUNS, Man! No weapons of any sort that I could find, short of a steak knife. Its all something about a peaceful planet, or some other mumbo jumbo. So, we found a hotel and rested for the night.

 


Adventure 16

Driving across a strange World 
The next morning we woke up, and promptly found that it was a planetary holiday. No stores were open, and we had to eat Breakfast Jump-Up. Thats when we jump up and make our own breakfast. We decided to make a plan. I actually had to ask the drow if they knew where they wanted to go. They were frickin clueless! So then I asked them if they could pick up anything on all that damn equipment they lugged down here. They realized that was a good idea, and they found that there was a city with a bunch of weird crap in it to the south. We found it on the map and it was called the City of the Gods! So we started getting ready.

Jhelai went to go find a temple, which made me a little more suspicious: why would any self-respecting gunslinger want to go to a Temple? But, he found it was closed. While Jhelai was out, he found a rental place that was open, and he bargained to rent us two vans. When he came back to tell us, Wang and myself joined him to go pick up the vans while everybody got ready. When we got back with the vehicles, everybody loaded in. All the magic users in the other bus, and all the real studs in ours. Now, I know you hate the drow, but one of them looks like a fellow brother-in-arms: armed to the teeth! I was almost jealous!

So, we set off. Dude, now I said these were vans, but man they rock! A good 115 miles per hour out of those suckas. We ran across something about 20 minutes outside of town. And when I say this thing was BIG, I mean BIG! It looked like a giant floating jellyfish that was three(3) Miles wide!!

Zoltan holds up Four fingers. Zoltans eyes get very big. We realized in session 17 that Zoltan cant count.

It was fargin huge! With these big tentacles hanging about 100 feet off of the ground. Not knowing what to do, we went around. About 12 minutes later we came across another big floating thing. This one was not as big but it was singing. We sent the fairy out to talk to it. She said Hi. It sang to her. Then she asked it where it was from. It sang again. This time it didnt stop. It kept on going and going and going and going I bet it is still singing now. We didnt get much out of it, so we kept on going. Not 5 minutes later, we came upon this big giant MegaMaid! Just kidding, but it might have been her vacuum cleaner. This looked like a big space vacuum, and it was sucking up a fifty-foot wide swath of land and trees. Not knowing what to do, we sent the fairy out again. She said Hi, again. It wasnt to keen on responding. She asked more questions, and it just sucked more.

We went around it and in 5 minutes we came across the town of Boggy Bottom. Or at least what was left of it. The buildings that were left had massive scorch marks that look like they came from lightning bolts of some sort. The rest of the buildings were gone. Some people were running around all crazy like. We stopped one and he said that first this big 3 mile wide jellyfish shocked the crap out of the town, and then a big vacuum cleaner sucked up the rest of it. I figure he was a little loony. We got on the Drow radio and found some guy who said he was from the Temple of the Frog. Yeah, I know, it seems a little silly to worship a frog, but keep quiet about that. I bet these people dont like wisecracks about the frog and the hamster, if you know what I mean.

Orendil looks clueless.

Never mind. This guy thought that we were nuts, and he said they were going to send out a team to investigate. We said, screw that, and we moved on. You couldnt miss the big trail that the vacuum cleaner left. So, figuring that the trail would lead us to the city, we just followed it. We soon came across a fifty food wide, paper thin, layer of goop on the trail. It was moving North. I didnt like this. I was starting to get a real funny feeling, because I dont like goop. I, driving the blue van, stayed a little ways back. Jhelai, driving the green van, got a little closer. Again, we sent the fairy. She threw some rations at it, and it just moved around it. Then somebody got the bright idea to throw some metal at it. So the fairy throws a gold piece at it. It then decides to start collecting itself. It quickly starts to shrink in width and get thicker. Soon, two tentacles looked like they were forming on the top. I yell at the fairy and Wang to get back in the buses, and I start moving! Wang had to jump in while the van was moving, and I was gone. Then, as we were passing the goop, the two tentacles shot out a good 50 feet at our vans! Luckily we were far enough out of the way and flooring it, or else it might have gotten more interesting! Nothin but gasps from the back seats.

At this point, I am getting a little pissed. A big planet full of wimps. No way to buy new equipment. And big freekin weird creatures! This sucks!

We kept moving and we got up to the mountain pass. We are still quite a ways away, when we see a green snake like creature with 8 pink tentacles coming off the sides of its head. Now, this didnt really bother me, too much, except that it was 40 feet long. Then I hear from the back seat and over the intercom that these guys want to take it. I was in total shock. Somebody gets the bright idea to go up the road and wait for it to come by and ambush it. I was in shock, again. I actually did what they said. Nobody even listened to my plan, which was to stop, wait for it to pass, and move on behind it.

Well, we went up the road a bit, and hid the two vans about 10 feet off of the road behind a tree. The green van was parallel to the road and we were parked right next to the green van. We werent really hidden too well. Neither were we prepared to ambush it: We were still in the vans. A lot of people, including you, got the jump on me and got to attack first. Syd tried to cast something but he turned invisible instead. The only odd thing was that his clothes and gear didnt.

Zoltan snorts a laugh.

Luckily, the snake got beaten up really quickly. Then something happened. Apparently, right before I blasted the crap out of it, it did a mind-transference on Jhelai. Then GBanrak noticed it and yelled out that Jhelai didnt look right: It was the creature! I didnt hear that, though (Or Did I?), and blew Jhelai-in-Big-Snake-Body away.

Jhelai looked fierce, too. He had the Eye of the Tiger, and he was about to open up some real WhupAss on the green van inhabitants. Glad I wasnt in there. As soon as GBanrak yelled out, Nick was jumping out of the van door; He really likes jumping out of vehicles, I have determined. Moving or stationary, too. Kinda Cute. Then he tries to cast a web on Jhelai and gets his first taste of Wild Magic.

Orendil tears up. Zoltan pats him on the back.

Its OK, Big O. Everybody realizes once in his or her life that magic is truly unnatural and nasty.

Well, the web turns into some kind of stasis field, so Jhelai is frozen. He cant move; he cant do anything. So you know what they do? They keep casting! The Elf Female casts something and falls in love with Jhelai. Milo tries some kind of magic rod, and it starts growing 8 snakes out of it! Heh, Heh. I liked that one! Nick runs around the bus, goes up to the drivers window and tries to grab Jhelais twin pistols. His hands get stuck in the Stasis field too. You try to go pull him out, and you almost pull his hands off. Nick also somehow ruined his amulet of spiked armor by casting something else. Now, I know these stasis fields dont last too long, so I get in front of the bus and ready a shot for when he gets free. Somebody gets the bright idea of firing a blaster at him. It gets frozen too, just inches from his face. So, then everybody, but me, decided to frag the poor bastard, so that when he gets free, he will be turned into slag.

Sure enough, the next 30 seconds were filled with people pumping the stasis field full of blaster shots, and Nick almost soiling his armor; He didnt want to get hit by a stray blaster. Stasis field disappears, you pull nick to the ground, and J gets turned into soggy bits. Nick and others loot the body, and the female elf, over there, starts crying. Now, I thought that blaster shots always cauterized the wounds that they inflict. But man, four or five blaster shots hitting someones head at the same time, and that sucker EXPLODES! Whoa, what a sight!

The next little while was a blur. Most cleared the soggy bits out of the front seat, while Milo decided to go cut off the snakes head. It was a big head. I mean bigger than Milo. Actually, its hanging out in the garden over yonder, we can go see it later, to see if it jogs your memory. You and Milo cut off the snakes head, and then we noticed that the snake was still moving! It was as if something was inside of it! Wait a minute, Its a baby! Kill It! Kill It! Kill It!

Zoltan starts jumping up and down. Zoltan makes a scene. Orendil yells at Zoltan to calm down.

Oh. Sorry. I think Milo actually thought it was a baby human, but I think he was a little delirious. Then I killed it. So we cut its head off too. Now we have a giant snake head, a baby snake head and soggy Jhelai bits.

 

 


Adventure 17

Visit to Frog town
Then we got on the radio and called our radio buddy from earlier. We told him about what we found. He still thought we were crazy, but we asked if there was anybody there who could resurrect somebody. He said maybe, but they were off today. Then he asked us who the hell are we and why do we call ourselves tourists. We got off the radio, and decided to head that way. It was only going to take about an hour, and it was only about 10:00. You had to drive the green van.

So were riding along, and off in the distance we notice a blurry humanoid figure walking straight toward us. Everybody wanted to stop but me; I wanted to buzz him and scare him a little bit. So we stop about 100 feet away and he disappears. See, thats what you get for not having any fun. We didnt know what happened so we kept on moving. Then in the green van, GBanrak yells "Theres something in the back seat!". Everybody in the green van starts freakin. Nick was ready to jump out of the van, even though it was moving 115 miles per hour. See what I mean? You were wondering what the hell they were talking about, and so were we. You couldnt see anything there; it must have been invisible. It was actually funny to see everybody up in the front seat. We yell out over the intercom to try and talk to it. The fairy says Hi. Nobody else says anything. I tell the drow to start scanning the other van, to make sure that they arent going nuts. They actually detected some kind of humanoid presence sitting in the back seat, next to the bodies. It was not from this planet.

But, nobody wanted to do anything, so we kept on moving to the Temple of the Frog. A couple of minutes later, while traveling over the river, 7 or so blobs start rising out in front of the water in front of us. We were able to dodge most of them, but we each hit one dead on. SPLAT! Pink blob guts all over the windshield. Yuck!

We kept on moving. We were coming upon a line of trees to our left. Then, BLAM! A massive blaster shot hits each van dead on. All we could tell was that they came from over the tree line. Totaled each van! Yours pretty much started to quit right there; hell, you didnt even have much of roof anymore. I couldnt tell where it came from, but I knew it was high up, and I wanted to get under it. Pedal to the Metal!

Right down the beach at 115 miles per hour! I wanted to whip around that line of trees and get right up to it. My passengers, on the other hand, wouldnt hear of it. But, I didnt care! I was going for it anyway! 10 seconds to the turn. Milo says, "STOP!" 9 seconds to the turn. The Drow go crazy mad! 8 seconds to the turn. Wang says, "Your Clazy!" 7 seconds to the turn! Everybody yells, "STOP!!!" It was so loud, that it actually got to me, and I had a change of heart. Knowing that I had to stop quick, I slammed on the brakes. As soon as it stopped, I jumped out and went running into the line of trees that are covering us, so I could get a better look. Nick, Wang, Milo, Syd and a couple others join me, but you stayed behind to guard the Drow. That creature was still in the back seat.

We saw a huge wall, 30 feet high, with giant turrets up on towers on the corners. There were people with binoculars trying to look for us. These turrets were massive, like large anti-vehicular blasters. The wall went on down to the south for hundreds of feet. Milo, who always learns the hard way, tried to jump using his ring of jump. He went up a good 35 feet, and was immediately shot at by the turret. Then, he was lucky, I think, that he had his ring of featherfall on, except that when activated, it permanently made him unable to taste apples. I bet hes sorry he used magic now!

Then the Drow noticed a tank coming many yards down the tree line. We all tried to hide in the trees and swampy bushes. Oh yes, it was quite swampy out there. Nick actually tried to dig a hole and got filthy. Milo got on the radio while the tank was getting close. He talked to the same guy again, and the guy asked if that was us in the vans. Well, Yeah! Meanwhile, the tank then stops right in front of us. It aims its gun at one of the vans and fires; it fell short with a thump. Milo asked the guy why they were shooting at us, and he replied that we were flying real fast towards the temple and they thought we were hostile. Then he asked us again if we were tourists. Finally, Milo told him that we were hiding from the tank. He asked why, if we were tourists, we were hiding in the first place!

At that point, I placed my assault blaster on my back and walked out of the trees up to the tank with my hands up. Almost immediately, somebody pops out of the hatch and levels a gun at me. He got me to drop my guns and then grilled me about what I was doing here, and so on. He spotted 3 others in the trees and asked everyone to get out. Wang was trying to sneak around back of the tank to sneak up on the guy, but he wasnt too graceful about it. Finally the soldier asks me how many are in our group. After thinking about it, I said 10. With that he got more people to come out, including you, and got them to drop their guns. They were a little taken aback by Syd the Invisible Man.

Then we noticed a boat pulling up down by the vans, and two soldiers getting out and coming our way. One of them had this really wicked looking gun, and both of them had at least two backup guns. They came up and ordered us to the boat. Most of us went to the boat. I stayed behind to ask the guy about his weapon. He wasnt too thrilled. The two soldiers collected all of the gear and put it up in the tank. The tank commander then saw another 3 people in the woods. He asked me why I said there were ten of us. I told him the truth: I cant count. Wang then asked the tank commander why they didnt actually blow up the van with their gun earlier. He said the plain and simple, obvious truth: "We missed."

OK, dont let anybody know it, but Milo, Alahandra, and one of the Drow are still out there hiding in the woods. We got on the boat and took a trip to the garden, which is inside the walls. It was here that we explained our side of the story. We also found out about this place. This is the Temple of the Frog, and it has been here for a very long time. In the past, the walls were built to protect the town from the denizens of the swamp: crocs and other nasties. It all seems a little overblown to me. Their rep is a Three Frog officer in the local militia. They answer to a dude named St. Steven, who is a Ten Frog General. We asked if we could see this Ten Froggy dude, and he said he might let us see him. We asked about the patrol that was sent to Boggy Bottom and they said it hadnt returned yet. He asked which of us was the one using the radio. Knowing that Milo wasnt here, I said it was Wang, who at the exact same moment was saying that he didnt know how to use a radio and pointed at me. We quickly changed the subject.

So, the guy then asked us where the body was to get resurrected. Uh, its in the van still. He was a little miffed. You volunteered to go back to the van to grab the body parts and the heads. While you were there, you noticed the invisible dude was still there, but you couldnt make him leave. When you got back, you waited there with the snake heads, while Nick went with Jhelais body to get it resurrected. I think he was going to get cleaned up too. Some guards came out and videoed the heads, and you left the heads with them. I think that they might try to hide the evidence, but no biggie.

The rest of us took a jaunt across the wooden bridge into Frog Town: A small, old time village with wooden huts and buildings. It was quite a change from the high tech guards who have guns coming out of every orifice. Oh, and there are guards everywhere, as if this place is hiding something. I dont trust them at all, but I want to get some weapons from them. Just a few minutes ago, Wang went with some more soldiers on a boat ride to show them the blobs that we saw down the river. And we also just saw a boat pull up with some prisoners who were led into that building across the street.

Oh, you ought to go check out the animal skin shop down the road. Thats where I got this nice rabbit skin for my helmet.

Zoltan points to the rabbit skin affixed to his helmet.

So, thats about it. Does any of this ring a bell? Ahh, well just stay away from those magic users and youll be OK. Lemme buy you a drink.

Meanwhile...

Milo, Alahandra and Amio are out in the woods. The tank just pulled out a little while ago, and they are sitting and trying to think of a plan to get us out. They saw a boat come out to the vans, and it looked like Orendil got off and picked up the dead bodies and heads. He got back on the boat and left. Milo suggested following the tank tracks to try and get in the back way. The only flaw was that it might be a guarded door. They see the boats coming and going every once in a while; maybe there is a way to sneak under the guns and get in through the front. Is there a wall there or is it open?

Alahandra scouts across the little channel and sees that there is a pier and some woods, but no wall and no major doors. She flies back and tells them. Then, they see another boat going out, and they see Wang on it this time. They are not sure what is going on, but they have to free their comrades! Milo suggests waiting until nightfall, swimming across the channel and then trying to infiltrate the compound. Then, once inside, they can determine what actions will be necessary to free the others.

Elsewhere...

Nick has taken Jhelais body and is bringing it to the Temple. The Three Frog Officer has offered him a chance to clean up, so he is led up to the Temple, but then diverted to the right. He crosses over a drawbridge and then is led to a small room where he is allowed to clean up. The room is small with very little furnishings; it might be where training priests live. When he is done, he goes with the officer back to the Temple. The officer tells him to take the body inside, and they will know what to do.

Once inside, he sees a large open Temple with a huge altar and many pews. There are six priests of various humanoid races up by the altar and they approach Nick as he enters. They inquire about the body and instruct Nick to place it on the altar. Then, they surround the body in a circle, and the head priest tells Nick to either leave or wait in the pews: this will take a long time. Nick, being curious, decides to wait in the pews and soak in the surroundings. He also listens closely to what is being said and figures out that they are not spell casting, but instead praying to the Great Frog in the Sky.

This lasts a long while, until they then pick up the body and swiftly take it behind the altar. Nick decides to follow as deftly and quietly as he can. They take the body upstairs and into a library where there is another priest, but this one looks different: he must be in charge. Right as Nick peers around the corner, he sees the high priest pull a device of some sort out of his robe. He uses this to revive Jhelai, who then starts moving and waking up! Nick runs back to the pews. After a few minutes, the priests come out from behind the altar with Jhelai in tow. He is a little dazed and confused, but otherwise he is OK. The priests say that all is done, and they are ready to go. The priests request that they come back the next day to see the service, take the tour and consider the Way of the Frog. On the way back through the Garden, Nick fills Jhelai in with the details from the past 8 hours since he died.

At the river...

The boat with Wang and the 5 soldiers pulls up to the beach where the vans ran into the flying jellyfish. They tell Wang to go get some evidence. Wang refuses. He says he cant swim, and he would have to swim to the beach to collect the specimen. They think he nuts, but Wang sticks his ground. One of the soldiers then says, " Hey, the water is only 3 feet deep here!" Wang lost, but he made them tie a rope around him. He gets out and he soon finds some remnants, but he is not about to touch the stuff so he comes back. He asks for a container of some sort, but they didnt have any. Then he asks one of the soldiers for his helmet. The guy thought he was crazy, but then Wang used some Zoltan Logic on him to convince him to give up his helmet.

As Wang is climbing back into the boat with the sample, he notices 5 flying jellyfish coming up from behind the boat and none of the others notice. Wang freaks and jumps back in the water and starts swimming away! They get mad and pull him back into the boat. He jumps out again. Finally, one of the soldiers mind blasts him and they get him back in the boat. Once Wang stands up, he yells "Jerryfish!" and immediately gets stunned by one of the jellyfish. The soldiers take care of the jellyfish very easily. Wang wakes up as they are on the way back.

Wang makes his way back to the Inn and meets Nick and Jhelai on the road. There was much rejoicing and they were greeted with cheers when they got to the Inn. Everybody was very happy to see Jhelai and Wang was telling stories about how he kicked jellyfish butt.

 


Adventure 18

A Night at Frog town
A little later...

At the Inn, everyone has eaten and is now hanging out in the tavern. Zoltan and Wang have been drinking heavily

Out in the woods, it looks like its the right time. Everythings real quiet. The plan is this: Alahandra will fly across and tell Amio and Milo if the coast is clear. Amio will swim across and Milo will try to use his ring of Water Walking. Milo offers his ring of swimming to Amio, but he doesnt take; he thinks he can make it on his own. Alahandra flies across and gives the OK. Amio starts swimming and Milo starts walking over the water. Milo is totally thrilled that he can walk on water, but he doesnt notice the side effect that he is coming under. Alahandra looks back to see if they are OK and notices that Milo looks really scary; he looks undead! She cant believe her eyes once he gets to the shore. He has turned into an undead creature! As Amio is swimming across, he looks up for a split second and sees Milo too. He almost stops, but instead keeps going. Once he gets there he asks, "What happened to you?!" Milo isnt totally sure but he figures it must be Wild Magic again. He feels totally OK; he doesnt feel like he is undead, so he suggests going on with the plan.

For visual note, he looks like a Bodak.

Alahandra scouts up a little further, while the other two hang back in the woods. She comes across an iron fence with a gate and two soldiers, a Gnome and a Human, on watch. She approaches and is halted at the gate.

Soldier1: "Who are you and what are you doing here?"

Alahandra: "Im a fairy, and Ive come to see the Temple."

Soldier1: "Where are you from?"

Alahandra: "Im from the forest: from Fairyland."

Soldier1: "Why didnt you come in from the town?" pointing to the town to the west.

Alahandra: "I came from the other way!"

Soldier2: "Hey, lets kill it!"

Soldier1: "No, man. You need to leave now."

Alahandra: "Why?"

Soldier1: "You shouldnt be here. Leave Now!"

Soldier2: "Yeah, it will be good for target practice!"

Alahandra: "All right! Screw You!"

As she turns around and flies back, the soldier fires at her but misses. The other one then calls on the radio and asks for a scouting team. She gets back and tells the others. They consider sneaking into the town, but Amio said that he wouldnt be able to swim that far. They were getting ready to try and sneak past the guards when Amio sees two scouts, a Dwarf and a Human, coming to look for them. The fairy decides to run a diversion while the other two hide.

Alahandra darts in front of the two soldiers and starts flying away from the gate and towards the town. They try to follow but she is too erratic. She then passes over a waterway, which they cant cross, and into the town. Her first instincts, though, are to find a place to sleep and not to find a way in for the other two. She sees an Inn not far from where she is, which also has a lot of noise coming from it, so she decides to enter. As soon as she flies in, she sees the rest of the group. They all see her and yell out "The Fairy!" Quickly they rejoice and start asking where the other two are. She is totally thrilled to see that they arent in jail and then goes back to tell Milo and Amio the news.

Milo has meanwhile thought of a plan: They have seen the second wall and they can see the drawbridge, which allows movement between the garden and Frog Town. Milo is going to use his ring of Climbing to climb up the wall, move along the top, then climb down the wall, and past the guards who are going to be distracted by Alahandra. When Alahandra gets back, she informs them of the fate of the rest of the group. Amio is a little suspicious, and not being part of the plan, decides to stay there. Milo decides to continue with his plan and puts on his rings of Climbing and Feather Fall. He climbs up the first wall with no problems, and makes his way down the length of the wall. Then as he starts to climb down the wall over the drawbridge, he feels his climbing ability is gone and falls off. Luckily, his Feather Fall activates. But as soon as he start falling, a blade barrier appears right under him! Somehow, by the time he lands, he totally avoids being hit by using his great reflexes, and he jumps right into the river. The guards, and Alahandra, are just stunned looking at the blade barrier. Milo swims to shore and gets to the other side of the water. He sneaks through the gate right past the guards and he and Alahandra make their way into Frog Town.

They sneak their way through the buildings, not wanting to be seen. It is late, so there arent too many people out, and as they approach the tavern, they can hear the activity inside. Alahandra decides to go inside and warn everyone about Milo. She goes in and tells everyone about Milos condition, but not everybody listens: Zoltan especially. Zoltan, Wang and some of the locals have been drinking very heavily. Then she goes and brings Milo in, as there are gasps from the whole room. Milo says, " Hi, it's me. Milo!" Just to be sure, Jhelai casts Detect Evil on him, and tells everyone that he is not evil, but all of a sudden Milos shadow start moving on its own and making obscene gestures. Most people start laughing at Milo, and he gets a little confused. Then, Zoltan notices the undead creature that just came in the door, and refuses to believe that its Milo. Zoltan says, "What the Hell is That!?!?!?" Everybody says, "Its just Milo; dont worry about it." "No its not!" Zoltan yells as he starts charging at the undead creature! Milo is even more confused as he sees a drunken bull charging at him. He aims his gun at him but doesnt fire, and instead dodges out of the way as Zoltan goes right by him and out the door!

Milo is now a little unsure of the drunken Zoltan, so he moves as far away from the door as he can. Nick is now a little pissed off at the buffoon, so he readies a Wall of Force spell to cast right in front of Zoltan in case he comes back in. Sure enough, Zoltan slams the door open, scanning the room for the creature. Nick fires it off, and Wild Magic takes its toll again; The wall doesnt go off, and Nick, 55", and Zoltan, 66", then switch places with each other and are now wearing each others clothes! Zoltan screams bloody murder! Nick is wearing combat armor that is way too many sizes to large and Zoltan is busting out of Nicks clothes. That was not the problem though: Zoltan was wearing Nicks magic rings now!

Zoltan pulls off Nicks ring of Spell Storing and is about to destroy it. Nick asks anybody for a gun so he can stop this imbecile, and Milo throws him a pistol. Milo warns Zoltan to stop what he is doing or he will get shot! Nick seconds the threat, but that doesnt stop Zoltan. He throws the ring on the floor and stomps on it with all his might! Milo shoots him and gives him a minor flesh wound and Nick shoots at him and puts a hole in the wall. This doesnt seem to deter Zoltan, though, so Orendil rushes up and tries to grab him, but cant get a hold on him. Some of the bar maids run out the door screaming, while most of the other patrons and the bartender watch with zeal. Zoltan tries again to break the ring, and Milo threatens him a second time. This time, drunken Wang decides to get involved because they just shot his drinking buddy. He staggers up and tries to throw Milo out the door and ends up throwing himself out the door! Nick threatens Zoltan again, but cant shoot because he doesnt want to hit Orendil. Nick then announces that he will cast everything hes got to stop Zoltan, and everybody scrambles. Syd gets ready to back Nick up, and Alahandra starts flying over to give Zoltan a piece of her mind! Finally, Orendil gets a hold of Zoltan, and he starts calming down. He gives up fighting except he pulls the other ring off and beams it at Nick, who is rushing over to protect his magic rings. They quickly start exchanging clothes as the remaining bar maids start giggling.

When they finally get all their clothes on and everything else is settled, Zoltan turns to Nick and says slowly, "If you ever cast magic on me again, you wont live to cast again." Nick returns Zoltans stare and with a sneer says, "Ill be watching you!" The battle of wills had begun. Alahandra, hearing Zoltans threat, flew up to Zoltan and kicked him in the back. He returns the favor by spinning around and trying to swat her to the floor but misses. She gets really angry and casts Fairy Fire on him and instead teleports 50 feet away as Zoltan laughs. As shes coming back, 5 town guards enter the tavern. Milo hides and Nick puts his hand over the blaster hole in the wall, trying to look nonchalant. They ask if everything is OK and the bartender just laughs. The guards leave, and Zoltan walks up to the bar and thanks the bartender for his good sense of humor. Zoltan orders a round of drinks for everybody in the bar and gets a room for the night. Everybody else just tries to calm down. Alahandra gets back, and stays away from Zoltan. Outside, Wang finally gets up and, feeling embarrassed, he staggers off to another bar. He ends up right back at the same tavern, but he doesnt realize it for 30 minutes. People start retiring for the night to get ready for tomorrow.

The Next day...

A little at a time, everyone comes down and gets some breakfast. Milo, thankfully, doesnt look strange anymore, but his shadow still has a mind of its own. Jhelai and Nick say they are going to visit the Temple and most everyone else decides to join them. All of the drow techs, except for the Lieutenant, decide to stay behind and inspect their equipment. Zoltan says he is going to go fishing and hell see everyone later. After breakfast, everyone else proceeds to the Temple.

Zoltan goes back to the Fur Store and buys a wolf skin cape and tries to find a way to wear it. Then he goes to the pier and buys some fishing gear. While there, he asks one of the locals about the city, the walls and the guards. He really didnt have any clue. Then, Zoltan asked about the people being led from the boats, and the local said that Slavery is a big industry in this town. They have slave auctions up in the town often. Zoltan asked who needs all of these slaves and the local didnt know. So, he proceeded to the pier and tried his luck at fishing. As long as he didnt see any jellyfish, he would be able to get some long needed rest and relaxation.

Everyone walking to the Temple soon got to see Milos aftermath from the night before; The Blade Barrier was still up and the guards werent letting anyone through. The guards suggested taking the ferry. They go down to the piers and find a ferry that quickly transports them over to the Garden. While walking through the garden and soaking up the scenery, they hear a whisper; it is Amio, and he is hiding in the Garden and watching and waiting. They tell him to stay put, and continue on to the Temple. When they get there, a priest meets them and they tell him what they want. The priest tells them that it is healing time, and anyone who wants to get healing can come in; everyone else will have to wait a little while.

Orendil and Milo proceed into the Temple and they see some priests attending to some of the locals up by the altar. As they approach, one of the priests asks them what they need. Orendil goes first and he is directed to another priest off to the right. Here, Orendil tells the priest of his loss. The priest understands and proceeds to cast a Restore Level spell. It works, but all of a sudden, four different colored balls appear and start flying around the priests head. Orendil, dodging the flying balls, is very grateful to him and starts to back away, as he is a little confused. The priest is quite a spectacle; so one of the locals goes up to him and starts asking about what is going on. He is then hit by the Green Ball, which flies right through him and leaves him and all his clothes very Green.

Now that everyone has seen what the balls do, they are very wary. Milo goes up to him and asks him to fix his shadow, which is still making obscene gestures. The priest tries to cast something, but it doesnt work; instead, in a 30-foot radius around the priest, shrubberies start growing out of the floor. Milo gets even more wary of this guy and walks out to the front to meet Orendil and everyone else. The other priests dismiss everyone and start trying to remove the plants before the next service.

Outside, another priest approaches and offers a tour for anyone interested in the Order of the Frog. Alahandra sneaks into Nicks backpack, as Syd, Nick, Jhelai, Milo and the Drow Lieutenant accept the offer. They do a tour where they see the Temple and the Training Facilities. They are then led into a meeting room on the first floor of the Temple. The priest then explains the Way of the Frog and what it entails. The Drow Lieutenant does a scan of the priest when he is not looking, and she determines that he is not entirely human. She whispers this to Nick who tries not to react noticeably. Milo then asks about the slaves and how they fit into the Way. The priest says that the slaves are there for testing, so Milo asks if there are any female Halflings while his shadow makes a particularly lewd gesture. The priest said he didnt know, and he was starting to get impatient. He asked if anyone would be willing to join the order, adding that if they didnt want to then they can leave, as he is a busy man. All but Nick seemed disinterested in the priests offer, so he tells them to leave. Nick wants to infiltrate the Order but he says he will think about it till tomorrow, so the priest escorts him out and says to come back tomorrow if he wants to join.

The group starts heading back, as they discuss what they have learned. GBanrak gets very angry when she hears about the slaving of her people; she wants to do something about it. They tell Amio to stay put and take the ferry back to the other side, as the Blade Barrier is still in effect. They see Zoltan at the pier, and he actually has a half-dozen fish. They walk back to the Inn, Zoltan gives his fish to the Keeper and they go to one of the larger rooms upstairs to discuss things. Most of the party wants to leave the town and continue on the original mission. GBanrak is extremely pissed because she wants to get to the bottom of this and stop the slavery. A couple of the others, like Nick, want to stay to investigate the Order further. Zoltan wants to get his weapons back, and he doesnt think that they can use the vans to get up to the City of the Gods. Milo wants to see if they can get them fixed. Milo also wants to buy a slave to see if they would join us. Almost as soon as he says this, there is a knock on the door. Syd answers it and a servant says that they are wanted downstairs immediately.

As they get downstairs, they are greeted by many guards and a Two Frog Officer. The Officer reports that of the scouting team that went out to Boggy Bottom, only one returned, and he seemed a little crazy. He spoke of the town being destroyed with half of the buildings gone and no people, living or dead. The Drow Lieutenant offered up the videos of the scenery for viewing, and Zoltan told a quick rundown of the events. The Officer asked what they did in response and why they were there in the first place. They repeated what they said yesterday, and were asked, again, why they said they were tourists. The group, getting a little frustrated at the same questions, finally asked about the guy on the radio. All the Officer said was that he would deal with the radio man. Then, he added that they the group was not to leave the city until this incident was fully investigated. Protesting, Milo asked to see St. Steve. Maybe, came the reply. As the Officer was leaving, Zoltan finally asked the question he has wanted to ask since he got here:

Zoltan: "I have a quick question: Why do you have so many Guards here?"

Milo: "Zoltan! Shhh!"

Zoltan: "Why do you have such artillery and weaponry if all you are doing here is fending off crocs?"

Syd: "Zoltan!"

Zoltan: "Either your crocs are 3 stories tall..."

Everyone: "ZOLTAN!"

Zoltan: "Or you are hiding something!"

The Officer said nothing, but shot a steely look at Zoltan as he walked out with the guards following.


Adventure 19

Further Exploration of Frog town 
Well, Zoltan was at the bar drinking when his boots went off.

Luckily Syd and Wang had moved to another table earlier and escaped the
explosion. Everyone else had a couple of burns on their feet and everyone
involved got weird looks from the rest of the bar.

Later that day Zoltan went and matched his rabbit hat with rabbit shoes
though, so its no big worry.

Milo: "All this discussing is worthwhile, but G'Banrak may not have much
time. We really need to decide QUICKLY on a single, coherent plan for
taking out the temple gang, AND have someone who calls the shots on the fly
when things start going wrong, as they always do. Syd's the genius here;
why don't we let him lead this mission?"

Orendil: "I agree with Milo. The situation demands immediate action, and I'll defer to Syd's planning skills."

We don't have any of our stuff back yet, unfortunately. The Zoltan blowing
buildings up comment was somewhat assuming that we will find our stuff
somewhere along the way.

Your boots exploded for some mysterious reason Zoltan was unable to
decipher. He suspects Magic was afoot so to speak but is unable to prove
anything.

G'Banrak went out to scout for information at the same time as Jheli, Alahandra, and Milo. Alahandra and Milo scouted the base out physically and Milo actually got into a fight with some frogmen.

Jheli and G'Banrak went to other establishments in the area and tried to
gather some information from the natives. Jheli managed to meet up with a
waitress slave who gave him a ring that she claims will
unlock some of the doors in the temple. G'Banrak never came back.

Jheli and Wang tracked G'Banrak to a bordello. Thinking that she may have
been pressed into service, they both went upstairs and took in various peep
shows (Wang even spent a little time with a special lady) before leaving a
little happier and several hundred credits shorter.

Ao went off on his own later on, after we told the drow to stay together in
pairs, in order to buy a rabbit hat. He was never seen again.

North of Frog Town is what amounts to a military base of about double the
size of Frog Town. The amount of soldiers is uncertain, but if even half of
the buildings are living quarters the Temple has a sizeable force.

The walls around the entire complex are studded with turreted auto-cannons.
There are a few of the size of the ones that took out our vans, but most are
smaller. Still, they are probably extremely deadly.

While we discussed the Wild Magic a little more, we currently have no
solution. Somewhat hard to get Remove Curse cast on you when the spell goes
wild when cast in your presence.

Alahandra suggested we try splitting up at a later date to try and see if
only one person was exuding Wild Magic and to determine what its maximum
range is. While this would be a great help, Syd doubts we will get a chance
to devote the time this would take (not to mention the amount of space it
would need) anytime soon.

Syd, Orendil, Milo, and Alahandra have retrieved Amio from his hiding
spot within the garden. He has loaned one of his assault blasters to Orendil
but refuses to let anyone use his backup (he has three total.)

Milo tried to get him to give it to you (since three maniacs with assault
blasters is better than two) but he was adamant on keeping it (he said he
would rather shoot Milo than give it to you.)

If you have questions, feel free to ask. Like I said, the summary was just
that, pretty short and lacking of a lot of details. In fact, I didn't even
mention Wang in the whorehouse with the prostitute. Quite a funny scene.

Syd and Orendil went into the barracks area to meet up with Guard
Captain with whom we had made the deal to get our weapons back for
fighting the menace (or whoever he was - I wasn't present that night).
He claimed that he didn't remember us, and a sense motive check
indicated that he was telling the truth. Because of this, Orendil
believes that the frog priests may have the soldiers under some sort of
enchantment.

 

More dialog in the tavern

Milo says, "Maybe their mind-control enchantment is the 'gift' they received from St. Steven."

Syd replied, "We can only hope. Much better for them to be mind controlled than for them to have abilities we know nothing about."

"I think it's obvious the Temple plans to keep us here and disappear us one
by one. If we sit here and wait for them, I doubt any of us will be alive or
free within the week.

Obviously their barracks area is too well protected and staffed for . We have to hit the temple. I suggest we all enter any assault in order eliminate our guide and roam the temple freely. We should go to pray, or perhaps receive healing. Once inside we can try to find Saint Steven and find out what is really going on within the Temple.

If they are truly feeding slaves to these frogmen, we cannot let them continue. At the most extreme we can use Zoltan's explosives to level a few buildings while we make our escape. We need to try to avoid taking on the entire base at once, however, so something a little less obvious would be preferred."

Alahandra shrugs her shoulders indifferently. "I really don't care as long as Zoltan isn't the leader."

Zoltan: "I should Lead! All you magical fools do is get us into trouble!"

Zoltan Thinking: "Wait a minute though. That would mean that I would be in a position of deciding what is best for magic users. Hmmm, I don't like that! I don't want to be responsible for these bums!"

Zoltan: "On second thought, I will let someone else take charge. But don't you sissies think that I am going to take any orders from ya! If I don't agree with what you want to do, then I'm doing my own thing!"

"I like this plan, though. I would love to kick some ass and get some extra crap. But, what exactly happened today, again?"

Zoltan: "Screw slavery. Like I care about that... I just want to find out what there really hiding back there. Money? Guns? Frogmen? See, Frogmen just doesn't seem to fit, unless these are some bestiality freaks or something. I think there is something powerful back there. I want to get my hands on it or destroy it!"

Orendil said, "I meant that Syd is the guy who comes up with the plans, but you're not going to be able to completely stop the group from expressing their 'judicial opinions' or using their 'veto power' if the plan is something they strongly object to."

 

 

Adventure 20

Attacking the Temple of the Frog
The next night or morning....

Jhelai: "If we all go to the temple together, I think we have a good
chance at taking it. It's well-guarded from the outside, but once
inside the walls there's only a few guards in the temple itself. We
don't have many weapons now, but it shouldn't be too hard to take out
the few guards inside the temple with some automatic blaster fire.
Then we can scavenge weapons from them and hold up the priests. They
will be at a disadvantage because their spellcasting will be
disrupted by the wild magic field. Now, we need to plan this out.
I've been on raids like this before, so I think my experience can be
applied here. How does this sound:

"First thing in the morning, we assemble in the garden. Once we're
all together, we head down to the temple, claim that we wish to
recieve healing, and go inside. We should enter the temple and close
its doors behind us as soon and with as little noise as possible. We
should bar them or lock them if we can. Then, someone should open
the door to the room that Milo saw the guards in while someone sprays
automatic fire into the room. It hopefully won't take long to take
out the guards this way. Someone else should keep the priests busy,
preferably not actually shooting them unless they make the first
move. Once the guards are down, we take as many weapons as we can.

"Now, I have a few problems with just going in there and blasting
everything. I'm opposed to using violence unless it furthers justice
somehow. I don't see how killing the priests will help free the
slaves. I'm also not convinced that the frog soldiers are being mind-
controlled. Killing the priests might just make the soldiers angry.
I'm going along with this because this place is dangerous and we need
to take decisive action to get out. Self-preservation is the other
circumstance where violence becomes reasonable, so here we are.

"How does the plan sound to you all?"

"I think you may be underestimating the priests in allowing them to live.
Even with Wild Magic, they can be very, VERY dangerous. Remember the Blade
Storm that even now is blocking the first bridge?

Imagine that appearing around all of us. I don't like killing without reason
either, but in this case I would say we are justified. These are priests of
a religion that feeds slaves to some kind of frog, afterall. I find it
unlikely that any of them are truly innocent."

Milo: "Sounds to me like Syd's got a good general plan so far, and
Jhelai's got some good tactical suggestions. How are we going to
convince them that we ALL need healing without raising suspicion?
Perhaps we could claim that we've all come down with some sort of common
sickness that we must have picked up out in the wilds? Maybe some sort
of painful stomach nausea? They might just let us all in at once
without suspecting trouble if we look like we're barely able to walk.
We might even put Ameo on a stretcher for good measure -- and he could
hide his weapons more easily under the blanket."

"If we claim we need healing, however, we might also need a back-up
plan. We might get there and they'll tell us they're not doing any
healing (because they're still trying to figure out the wild magic
problem). So maybe then we tell them that WE have figured out the wild
magic problem, and we'll trade our knowledge for their healing? Or
maybe we just ask to pray as a group in the temple? I don't know..."

"Or, here's an idea -- instead of pretending to need healing, maybe we
tell them that two of our drow want to get married in the temple, and
that all of us want to attend the wedding! But then, we don't know if
they even do weddings..."

Syd: "Instead of requesting healing, perhaps we should all tell them we are
interested in joining. Last time, they were quick to let us all in when we
said we might join."

Lt. Val: "I like the idea about asking to join. They were very
accomodating and we can get in a room with one Brother of the Frog.
Apparently they aren't from this planet anyway." "Two may enter a
few minutes later and bar the door and take out the front door
guards."

Zoltan: "How many guards were inside the temple? Outside? Where
were they positioned?

Since Amio won't give me a weapon, I suggest that Amio and Orendil
focus fire on one guard, while myself and others run a distracion.
Then when the first guard falls I can get armed and help take out the
rest.

Was the door bar-able? Were there any electronic locks? Do we know
of any other ways into the temple?

Hummmm, wait a minute...

Does anyone know if there is a passage between the barracks and the
Temple? We might not be able to secure any part of the temple,
especially if there is a quick passage from the barracks to the
temple. If we go in and bar the doors, we might be able to take out
the few guards in the front REALLY easily. But then we might just be
surrounded by guards from the inside, and the rest is history.

So, on second thought, I like the plan to go join and get into the
upper levels. Then we might be able to find our way to St. Steven,
and if he is captured or killed, then we might have more bargaining
power. All assuming that St. Steven is even in there.

By the way, Amio, I hope you are as good a shot as you make yourself
out to be! I don't know your reason for not giving me a weapon, but
I am the best shot in this party. Don't be surprised, if the tide
turns against us, for me to grab your backup and show you how to
really shoot it! And remember, these guards are better than your
basic little Githyanki peons. They look equivalent to the Knights
that we faced, and are even more dangerous if they have automatic
weapons. Two good shooters, and Milo as backup, might not be enough
to overpower a large group. You casters need to keep casting to a
minimum, too."

Orendil: "I think the idea of asking to join the order sounds most promising, but the "gift of the frog" worries me. Last time a magic user gave me a gift, it left me reeling for days."

Milo: "If I remember right, they let all of us who said we were interested
in joining into the interview room on the first floor, but then they said
they would only take us one-by-one to be formally inducted into the order
(wherever they do that). That's the point at which Nick and I said we
needed more time to think about joining. So saying we want to join seems
like it should have a good chance of getting us in the main door, and into a
first floor interview room, but I think that's all we should expect."

Alahandra: Well, I have been good at creating distractions lately, buzzing the guards and whatnot. I could always try to get them to chace me again.

Syd: "Thats all I think we need."

After hearing the following from Zoltan...

"By the way, Amio, I hope you are as good a shot as you make yourself
out to be! I don't know your reason for not giving me a weapon, but
I am the best shot in this party. Don't be surprised, if the tide
turns against us, for me to grab your backup and show you how to
really shoot it! And remember, these guards are better than your
basic little Githyanki peons. They look equivalent to the Knights
that we faced, and are even more dangerous if they have automatic
weapons. Two good shooters, and Milo as backup, might not be enough
to overpower a large group. You casters need to keep casting to a
minimum, too."

Amio snarls something under his breath and leaves the tavern abruptly.

Amio does leave an Assault Blaster for Orendil with 3 power packs of ammo.

After a brief discussion, the party started to enact their plan and entered the Temple saying we were there to join. Amio had never returned after he left the night before, so the party didn't have his help.

As soon as everyone was inside, Zoltan and Milo began to shoot the guide who was leading us. Wang ran and locked the large double doors shut. Unfortunetly, the Drow that was supposed to kick in the door for Orendil to blast the guards was caught off balance and Orendil did nothing (pretty much all of the Drow had 1's for Init.)

The guide Zoltan and Milo were shooting proved to be a highly armored and trained Fighter and he whipped out a Blaster Rifle and proceeded to lay some smack down himself. Nick noticed that there was a halfling guard sitting in the pews.

Orendil tried to kick the door in but failed. He then opened it using the handle. Syd started casting at the guide who was putting up a really good fight between Zoltan, Milo, and Alahandra. Nick started shooting at the guard in the pews. This was when Keith left.

Keith, the round after you left Nick was dropped to 3 HPs (technically he went to negative something, but Manny was nice and let him live. Don't let Mandy play your character.) Nick began to cast spells at the guard at this point.

The guide finally went down and Milo and Zoltan were able to turn their attention to the guard. He was much harder than the guide. Wang charged the guard as Syd continued to cast.

The guards in the room began to fight Orendil and Jheli. At one point, they launched a grenade into the middle of Alahandra, Syd, Milo, Zoltan and Wang. The grenade managed to kill the Drow Liutenant.

Wang tried to grapple the halfling guard but found himself easily bested. The guard continued to blast everyone. Syd and Nick continued to cast spells (they cast a spell pretty much every round.)

Zoltan fired a full burst into the halfling guard but one of Syd's Wild Surges had made all damage the guard took transfer to Syd. Syd was now at 0. Wang punched the halfling guard and did 12, killing Syd.

The halfling guard finally began to run and Wang chased. Nick cast a spell and the Wild Surge caused him, the halfling guard, Wang, and a gnome commoner to change places.

All of this time, Orendil and Jheli were still fighting two guards in the small guard room Milo had found on his first trip.

Zoltan, Milo, and Alahandra began to shoot at the halfling guard who was now in Nick's clothing. Nick's magical amulet caused a Wild Surge that turned a nearby column into a Stone Golem. The Golem wapped the halfling guard as he ran away, then began advancing on Nick.

Zoltan opened up on the fleeing halfling (after nearly shooting Wang, who was in the spot the halfling had been in) and managed to kill him. Wang had pulled a grenade from all of the stuff he had teleported into (the halfling guard's gear) and already activated it.

Since the halfling was dead he threw at the Golem. He missed and the grenade bounced a little bit. It went off damaging the Golem, as well as Zoltan and Nick. Nick, being seriously wounded from earlier, fell over dead. (Wang killed not one but two, yes TWO, PCs tonight.)

Zoltan managed to blow the golem to little bits and Orendil and Jheli finished off the two guards. In the guard room they found two prisoners, at least one of which seems ready to grab a gun and avenge his capture. There is also a wounded guard who was scared by one of Syd's Wild Surges and is trapped in a room.

The party has not left the first floor, but Alahandra knows for sure at least one more guard is one the second floor. The Temple has at least four floors.

Currently, most of the party is seriously wounded. Zoltan is out of Fast Healing for the day. I think Milo may be out of patches, although Syd still has a good bit. Ammo is beginning to become a problem for several party members, especially those who are using guns looted from bodies. Nick and Syd are both currently dead, although Milo knows about the Ressurection device.

The party is still on the first floor and most likely cannot leave the Temple (we passed seven guards on the way in.)

 

 

Encounter Synopsis and Answers to a few Player Questions about the situation.

People on the 2nd floor if not others on the 1st floor.
Yes, there is still at least one guard upstairs praying (pretty
sure he was a ... UBER Halfling! :) Maybe an UBER pixie!

Healing ... Plenty of Healing, but is there time?
Yes, Orendil would not have surrendered mere health patches
Yes, Syd's corpse has patches

Gathering Equipment
Yes, Wang is definitely carry some stuff
Yes, I believe Wang is rifling through Syd's stuff
Yes, Jhelai searched the 2 guards in the room
Yes, The male prisoner is now wearing a guard uniform and cloak
Yes, Eniavio the Drow, has the Recruiter's stuff
Yes, Blaster cells are the same for all Blaster DS weapons
Correct, no one has searched the guard quarters yet, just the guards and the cells

Other items of interest
Yes, you can now here people banging on the bronze doors from outside
No, the halfling was not that powerful, he had plenty of armor
There is noise coming from behind most of the doors in the temple 1st floor

Fun and Follies
3 Drow rolled 1's on INIT
1 Drow rolled a 2
Milo missed the recruiter and hit Alahandra who had just popped out of Nick's knapsack
The Lt. Drow burned to a crisp by a grenade
Wang punched the halfling right after Syd cast the ice knife with damage swap, therefore killing Syd
Wang tossed a grenade at the Stone Golem, missed and nearly killed Zoltan, Alahandra, but he didn't miss Nick

Wild Magic and who caused it....I can't keep up
Syd's ice knife did cause the damage swap with the halfling and himself
Nick's fireball did cause the positional swap between Wang, the halfling, the frog town member, and himself
The halfling wearing Nick's amulet brought about the halfling sized Stone Golem
Syd lit himself up like a wild magic show
Syd's and Nick's spells caused all kinds of calamities
Nick enchanted something in the temple with the ability to cast lightning bolts
Nick changed all gold coins and credit chips within 300' to have his likeness stamped on them (therefore now unacceptable currency)
Syd's electricity protection ring went off and cursed him moments before he died.
Syd's ring also made an image of his mother appear scolding his dead corpse for 3 rounds.

 
 

Adventure 21

Going Up... Temple of the Frog
After less than 5 minutes of fighting the group gathered together everything they could from the mass of dead bodies and proceeded up the stairs a Drow pointed out.  Milo spent a few seconds hiding Syd and Nick's bodies under behind the pews.  

Orendil proceeded up the stairs first with Jhelai right behind him.  A guard was waiting for them with an automatic rifle.  Orendil and Jhelai each took a good dose of lead.  Orendil retreated downstairs as Wang ran by to attack the guard.  After Alahandra accidentally hit Wang with a blaster shot, Wang and the others finally killed the guard.  

Orendil went downstairs back to the first level and found Milo running towards him.  Just then, they heard many doors starting to be unlocked and opened.  Milo quickly jumped to the 2nd floor balcony, and this caused the area to be overcome with a big top band music, spot lights, and the smell of popcorn, candy apples, and cotton candy.  The area had a distinct circus feel.

Orendil backed up to a strategic location near the stairwell and started firing grenades like a "Zoltan."  Orendil blasted groups of guards who were running towards him, while the others, Zoltan, Alahandra, Milo layed down deadly fire from above.  Milo through a bunch of tanglefoot bags to prevent the guards from accessing the stairwells.  

One guard came close enough to the stairwell and was trapped in the tanglefoot goo.  Upon firing his weapon, 39 kittens appeared around him, and they also got stuck in the tanglefoot goo.  Alahandra flew off the balcony and fired at the stuck guard, she killed 7 kittens.  Orendil was a little less subtle and just placed a set grenade in the goo and immediately ran up the stairs.  Kitten guts went flying, Alahandra was covered with kitten remains.  The guard dropped what appeared to be a special blaster pistol.  Orendil picked it up to realize it was a Lawful Good Intelligent blaster.

Jheli and Wang spent some time searching for a way to the next level.  Jheli and Wang tried to dress themselves up as priests of the frog but really, REALLY didn't pull off the look.  Two guards quickly saw them for who they were and attacked.  

Wang managed to keep a grapple with a dwarf using a blaster. The dwarf kept
breaking out, but Wang would just reel him back in. Eventually everyone else
gunned him down.

Zoltan took many shots and rested to be healed up to near max (low 90s) but he is down to 6 shots left in his Blaster.

Most of the other party is still badly wounded, and ammo is becoming a major
concern. Unfortunately almost all of the mooks are downstairs and the stairways are currently blocked by tanglefoot bags.

The group is currently on the second floor in a room to the left. The room itself has a stairway leading to it from the first floor (but that stairway is blocked by a tanglefoot bag.)  It also has some stairs leading up to the next level.

There are 4 mooks left alive on the first floor, but they are ammo less (unbeknownst to the party.)  Orendil fired a wave grenade into the lot of them.  The mooks retreated back to the room they came from.

Oh, and I think everyone banging on the door from outside is about to bust in.

After many rounds of combat.... the results were about 12 or so dead mooks. Many of them were from Zoltan, although they were softened up considerably from Orendil's grenade barrage (one barrage for 18d6!) as well as Alahandra's rampant sneak attacks (3d8 + 4d6 three times a round!) 

39 thoroughly dead kittens.

The group remains in a cloak room awaiting orders and resting.

Waiting for a treasure haul....

Adventure 22

Exploring the Temple further...
Not long after....

Alahandra flew down and collected a large amount of ammo for the party, Milo set fire in the stairwell leading to the third floor.

Leaving the drow to guard our backs, the rest of the party went up to the third floor and got into a fight with a man wielding a double orc axe and another with a blaster rifle. The man with the axe nearly killed Alahandra, forcing her to run away.

Milo's use of his bolas proved very effective and the party dispatched both opponents. Alahandra meanwhile was on the fourth floor, attempting to pick a lock.

The group investigated the third floor while Jhelai went upstairs to see if his ring could open the door Alahandra was at. All of the doors on the third floor are locked, requiring Jhelai's ring. Milo still manages to pick open one door, but all that is inside is a bedroom.

Milo and Zoltan move up one set of stairs while Orendil and Wang join Jhelai and Alahandra in the other stairwell. Jhelai opens the door Alahandra has found and that group enters inside.

Wang issues a distress call that the party is under attack. Zoltan and Milo quickly begin running towards them. Orendil inspects a pool of water in the room while Jhelai looks at another door in the room.

Opening the door, Jhelai sees two men with guns.

"Who are you!" they shout.

"Jhelai" says Jhelai.

"Plumbers" says Orendil.

"New recruits" says Orendil.

"Where are your robes?" say the guys.

"We were looking for them." says Orendil.

"We lost them" pipes Alahandra.

"Where did you get that ring?" say the guys.

"Grandpa left it to me." says Jhelai.

"You should have told them that Wang gave it to you" says Mike.

"You should have said you took it from a corpse" says Ryan.

The guys open fire.

There are actually four guys in the room and they lay down heavy fire on Jhelai and Alahandra.

Zoltan and Milo arrive. The guys begin throwing flash-bang grenades. The entire party is stunned.

The four guys begin trying to bull rush the stunned party into the fountain. Zoltan rolls a 1 and goes straight in. All of his gear gives him around a -60 to swim. Zoltan sinks like a rock. Wang is standing next to the pool. He gets pushed right in too.

There were two other guards in the room next to the room with the pool of water. They kicked our asses, pretty much with Flash-Bang grenades. 

Most of the party were thrown into the water, and got sucked into a cavern. A dark cavern with lots of frog sounds. 

Milo remained and fled the room.  He sovereign glued the door shut and went back for the 3 Drow waiting in the stairwell.

Jhelai, Orendil, and Milo resist their attacker. Jhelai begins to fire back as he comes out of the stun. 

And for the record, Jhelai did try to use his wand of cure wounds when he was dropped down to 0 hit points.

Not knowing what was down the well, except that the guards were throwing
party members in there, Jhelai tried to cure himself with his wand. He instead knocked himself unconscious and was summarily thrown in.

The guys shoot Jhelai and knock him to 0. Jhelai attempts to heal himself, fails, and goes unconscious. They drag Jhelai to the water and throw him in. 

The water begins to be sucked out through a bottom tube. The entire party realizes they are being flushed down a huge toilet.

They grab Alahandra and throw her in. Wang puts on his ring of water walking but is instead slowed. He slowly begins trying to remove the ring.

Orendil and Milo begin to fight with the guys. Orendil's sword gets stuck in one of the guys.

Zoltan tumbles out into a small cavern. Its dark so he puts on his night vision goggles. He hears frogs all around him.

Wang puts his ring of water walking on again. He is surrounded by a prismatic sphere. He tumbles into the room with Zoltan. As does Alahandra and Jhelai. Jhelai is barely alive but Zoltan applies two of his cure light patches to him, bringing him back to consciousness. He then uses his last patch on himself. Selfish bastard.

Orendil and Milo continue to duel with the guards. Milo starts floating when he activates his rod of fire extinguishing.

One of the guys is killed, but Orendil is seriously wounded. Throwing an incendiary grenade, he jumps into the water.

All the bad guys get blown up by the grenade. While they are on fire, Milo runs out of the room and sovereign glues the door shut. He is going back for the drow.

The rest of the party is in a cave in parts unknown, with some kind of frogs in the area.

There were four bad guys, but one was killed, so three are left. Most of
the party was pushed or thrown into the water.  Orendil jumped in because he
was seriously hurt and by that time we knew people were surviving on the
other end. Orendil did manage to throw an incendiary grenade at the remaining guards.

It's not clear what Milo's going to do. The pool room had a second door, but it is locked. Could be the three guards in there will come out at some point and leave a door open.

 


Adventure 23a

Escaping the Caverns of the Frog
Meanwhile below the Temple....

The party (mi